This is pretty fun and very beautiful. I will say when wall jumping it feels weird pressing up instead of diagonally but I really like the design and concept. It actually feels very satisfying getting the distance with the slash. It would be really cool to see collectibles and enemies where after you slash them, you can slash again to move across gaps. Really impressive sprite work and particles and it would be awesome to see you grow more as a creator. Have a good day!
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This is pretty fun and very beautiful. I will say when wall jumping it feels weird pressing up instead of diagonally but I really like the design and concept. It actually feels very satisfying getting the distance with the slash. It would be really cool to see collectibles and enemies where after you slash them, you can slash again to move across gaps. Really impressive sprite work and particles and it would be awesome to see you grow more as a creator. Have a good day!
Thank you for Playing and the helpful feedback!
I agree the up-jump didnt serve any purpose, so i removed it in the updated version.
using a mana-system to limit the amount of slashes is for sure on my todo list, as well as enemies :p
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good but so hard
Thank you for Playing!
The video is very helpful, i will make that area a bit easier and maybe add another checkpoint :)
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;D oh yes ... checkpoint refresh is good